ESP. Hoy os enseño la Nintendo 64.
ENG.Today I'll show the nintendo 64.
2011/01/29
2011/01/26
Mapa hecho en 1:30/Map made in 1:30
ESP. Mapa hecho en 1:30
Construcción del nivel en 1 hora
Luces y post-proceso en 15 minutos
Retoques y compilacion en 15 minutos
Luces y post-proceso en 15 minutos
Retoques y compilacion en 15 minutos
ENG. Map made in 1:30
Building level in 1 hour
Lights and post-processing in 15 minutes
Retouching and compilation in 15 minutes
Lights and post-processing in 15 minutes
Retouching and compilation in 15 minutes
2011/01/22
Escenario High Poly PARTE 2/ Scene High Poly PART 2
ESP. Bueno aquí tengo el segundo modelo del escenario.
ENG.Well here I have the second model of the scene.
ENG.Well here I have the second model of the scene.
2011/01/20
DEEP DARK LAKE MAP
ESP. Segundo mapa que realizo. Es mucho mas grande que el anterior y tome como referencia principal los bosques norteamericanos con la típica casa del lago. Esta realizado en la versión de septiembre del motor. He utilizado algunos elementos de paquetes de Internet pero también he creado los materiales, sentry gun , sistemas de partículas... Quise añadir lluvia, pero descarte la idea para poder centrarme en arreglar los múltiplos problemas que me daba la compilación de luces. ¡¡Como en el anterior mapa también hice una versión con outline al estilo boderlands !!
ENG. Second map that I do. It is much bigger than the last and take as a primary reference to North American typical forests with her lake house. It's made in the September version of the engine. I used some elements of Internet packages but I created materials, sentry gun, particle systems from zero ... I wanted to add rain, but I discarded the idea to solve the many problems that had the map with the compilation. As in the previous map also I did a version with borderlands outline style!
To view more click read more below the post.
Sorry for the bad video editing
ENG. Second map that I do. It is much bigger than the last and take as a primary reference to North American typical forests with her lake house. It's made in the September version of the engine. I used some elements of Internet packages but I created materials, sentry gun, particle systems from zero ... I wanted to add rain, but I discarded the idea to solve the many problems that had the map with the compilation. As in the previous map also I did a version with borderlands outline style!
To view more click read more below the post.
Sorry for the bad video editing
2011/01/18
Escenario High Poly PARTE 1/ Scene High Poly PART 1
ESP. Hola a todo el mundo, hoy os muestro el modelo de una wii en high poly, que es parte de un escenario que voy a hacer como homenaje a nintendo.
ENG. Hello everyone, today I will show you the model of wii high poly, which is part of a scene that I going to do as a tribute to Nintendo.
ENG. Hello everyone, today I will show you the model of wii high poly, which is part of a scene that I going to do as a tribute to Nintendo.
2011/01/16
Mi primer mapa de UDK/ My first UDK map
ESP. Este es el primer mapa completo que realizo. Tiene una zona interior y una exterior.
Os dejo unas capturas de pantalla con el post-process normal y otras con outline. ¡ Los mapas cambian mucho solo con cambiar post-process!! Lo siento por el framerate del video, pero esque en este momento solo tengo un portatil.
Os dejo unas capturas de pantalla con el post-process normal y otras con outline. ¡ Los mapas cambian mucho solo con cambiar post-process!! Lo siento por el framerate del video, pero esque en este momento solo tengo un portatil.
Para ver mas presiona read more debajo del post.
ENG. This is the first complete map that I do. It has an indoor and an outdoor area.
I left you some screenshots with normal post-process and others with outline. The maps are changed significantly only with post-process change! Sorry about the video frame rate, I have a laptop for now.
To view more click read more below the post.
I left you some screenshots with normal post-process and others with outline. The maps are changed significantly only with post-process change! Sorry about the video frame rate, I have a laptop for now.
To view more click read more below the post.
with outline |
Sentry gun level 2 3D model low poly
ESP. Hace 2 semanas hice el modelo de una sentry para la asignatura de modelado 3D para videojuegos. Tengo que corregir varios fallos en la topologia de la malla, y hacer mejor la version modificada. Enseño unas cuantas capturas de pantalla de la version normal.
ENG. Two weeks ago,I made a model of a sentry for the subjet of 3D modeling of videogames. I have to correct some errors in the topology of the mesh, and do better the modified version. I go to show a few screenshots of the normal version.
ENG. Two weeks ago,I made a model of a sentry for the subjet of 3D modeling of videogames. I have to correct some errors in the topology of the mesh, and do better the modified version. I go to show a few screenshots of the normal version.
4500 polys |
ingame version |
Mi primer contacto con UDK/ My first UDK experience
ESP. Algunas capturas de pantalla de lo que fue mi primer contacto con UDK hace 3 meses.
ENG. Some screenshot of what was my first contact with UDK 3 months ago.
ENG. Some screenshot of what was my first contact with UDK 3 months ago.
Trabajos Antiguos/ Old Work 3D
ESP. Hola, creo esta entrada para mostrar algunas cosas que hice de forma autodidactica un año antes de entrar en los estudios de ESAT. Sobre todo lo hago para comparar con los nuevos modelos que haga.
ENG. Hi, I make this post to show some things that I did of self-taught form and wiht tutorials, one year before entering ESAT studies. Above all I do to compare with the new models.
ENG. Hi, I make this post to show some things that I did of self-taught form and wiht tutorials, one year before entering ESAT studies. Above all I do to compare with the new models.
Tablero de ajedrez |
Reloj de arena con sistema de partículas |
Balón de fútbol |
2011/01/15
Primer post, First post
ESP. Hola, bienvenidos a mi blog. Soy un estudiante de Videogames Graphic Desing en ESAT (Valencia, España). Aquí, voy a ir mostrando algo de mi trabajo y luego cuando tenga mas nivel, creare mi portafolio online.
ENG. Hello, welcome to my blog. I'm a Videogames graphic design student in ESAT (Valencia, Spain). Here I'll show some of my work and then in the future, I'll create my portfolio. Sorry for my English, I study Japanase and English now and I hope to talk good soon.
ENG. Hello, welcome to my blog. I'm a Videogames graphic design student in ESAT (Valencia, Spain). Here I'll show some of my work and then in the future, I'll create my portfolio. Sorry for my English, I study Japanase and English now and I hope to talk good soon.
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