Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
2015/03/11
2015/03/10
Pirates don’t share!
'Pirates don’t share!' is a game in which you belong to a pirate crew that has to protect treasures from the waves of enemies on a little island. The project was developed by a small team of eight people called Trojan Unicorn Piñata. Four artists, two programmers, an animator and a designer. In this group I have played the role of Lead Artist. I also participated in game design areas. Unreal Engine 3 UDK 2014.
2015/03/07
2012/03/17
Portón medieval/Medieval Gate
ESP.Hola a todos, os muestro un portón medieval hecho en Zbrush y proyectado a una malla de baja para poder ponerlo en UDK. Espero que os guste.
ENG.Hi everyone, I show you a medieval gate done in Zbrush and projected to a low mesh to put it in UDK. I hope you like it.
ENG.Hi everyone, I show you a medieval gate done in Zbrush and projected to a low mesh to put it in UDK. I hope you like it.
2011/12/17
UDK Racer Game
ESP.¿Otro Shooter en UDK? NO!!! Hoy os enseño mi nuevo mapa de UDK, un circuito de carreras. Los Meshes que aparecen en el circuito forman parte de un tileset sencillo que hicimos yo y dos amigos más.
A continuación veréis un video de mi mapa y capturas de los modelos que hice yo. Los arboles están hecho con SpeedTree con el menor numero de polígonos posibles.
A continuación veréis un video de mi mapa y capturas de los modelos que hice yo. Los arboles están hecho con SpeedTree con el menor numero de polígonos posibles.
ENG.Another FPS on UDK? NO! Today I show you my new map of UDK, a racing circuit. The Meshes that appear in the circuit are part of a simple tileset that I did wiht two friends.
Then you will see a video of my map and screenshots of the models I did. The trees are made with SpeedTree with the fewest possible polygons.
Then you will see a video of my map and screenshots of the models I did. The trees are made with SpeedTree with the fewest possible polygons.
2011/12/06
3D Model Pagani Zonda
ESP.En los últimos días he estado modelando una versión low poly del Pagani Zonda F del 2005. Como se puede ver en las fotos, he creado una versión normal y una versión destruida. Por último, puse el coche en UDK y hice una prueba de materiales dinamicos de reflejos.
ENG.In recent days I've been modeling a low poly version of the Pagani Zonda F, 2005. As you can see from the pictures I've created a normal version and a another destroyed. Finally I put the car in UDK and I did a test of reflexes dynamic materials.

Subscribe to:
Posts (Atom)