First tests of environmental lighting at night and more advances in level building ... there is still much to do.
Is the turn to show the newest progress of the final year project. Today I want to show You how I have used Zbrush to sculpt, also to create realistic textures and then enhance with Photoshop. The result is very good and You will not notice of the seam in the 3D model, but is a slower process than other methods.
Today I show you a library of decals I have created using the material editor in UDK for my final year project. It's a good way to create diversity in the environment without seeming all the same.
Today's post is to show you some images of the progress of the project. In the first You can see the modeling of the different items and some sets. I focused on finishing the floor first, and then start with buildings. In the second picture you can see the ground of level with a realistic material using the tessellation and also you can see a set of pipes.
In this post I'm going to show you three posters of my project, on posters you can see a short description of my project, the areas for research, project objectives, references, some images of the progress, the mindmap and a outline of the project, all with a cyberpunk style.