In this post you can see the works with the material of a fire hydrant. In the UDK material editor I made different tests of reflections and glare to select the suitable.
Is the turn to show the newest progress of the final year project. Today I want to show You how I have used Zbrush to sculpt, also to create realistic textures and then enhance with Photoshop. The result is very good and You will not notice of the seam in the 3D model, but is a slower process than other methods.